Several general animation terms have a specific meaning in Flash. You'll want to understand both the general meaning and how the term applies to Flash.
NEW TERM: Framerate is the rate at which frames are played back for the user, measured in frames per second (fps).
When you design your animation, you want to pick a framerate and stick to it. When you change the framerate, you're changing it for the entire movie. So, fixing one part of the movie will make changes to the entire movie.
There are other ways to change the effective speed. It's hard to estimate the right speed for an animation until you consider the framerate at 12fps.
NEW TERM: Effective Speed is how fast something seems to move. Actual speed, is absolute and can be measured. If an animation uses 12 frames (at12fps), the elapsed time of 1 second is its actual speed. Effective speed is a psychological impression of what is happening. If a lot of action occurs in those 12 frames, it's effectively fast. If only one slight change occurs, the effective speed is slow.
Different media use different framerates. For instance, motion pictures use 24fps. Television uses 30pfs. Flash uses 12pfs, and if you go much below this, your user will notice much jumpiness. If you use a higher number it will be very real looking. As nice as this seems, running movies at high frame rates requires a bigger file size and places a burden on the computer receiving the Flash movie. It might not be able to keep up and slow down the movie so that it appears jumpy. Remember, that framerate is important, but it isn't everything!
A keyframe is simply a frame in which you establish exactly what should appear onstage at the particular point. A blank keyframe is still a keyframe; it's just one in which nothing appears onscreen.
You have two things to decide when creating keyframes: When you want them to occur (in the Timeline) and what you want to appear onscreen at those moments.
To establish a keyframe, click the cell in the Timeline exactly where you want a keyframe and select Insert > Keyframe (or press F6). Flash copies the previous keyframe and places it inside the new keyframe, if it was blank, then that will be what is placed inside. (This is a good thing since this keyframe is a copy and the original is still safely intact.)
NEW TERM: Scrub is a term used in all kinds of animation software. It's a technique to preview your animation. You simply grab the red current frame marker and drag it back and forth (through all the frames of your animation). You move your mouse in a scrubbing motion, hence the name.
Take a peek at one of the movies that comes with your installed copy of Flash MX before you begin the session. (You can follow along with the Practice Session on this movie as well as the one suggested in the session, if you open the movie in Flash). Find this by choosing C: > Program Files > Macromedia > Flash MX > Samples > FLA > Import_video.fla. Click on the Glasses icon to view this movie as a .swf file.
Hide the Image
In this task you'll view a sample animation and make some edits so you can better understand keyframes.